Earlier today, Johan Bernhardsson from Mojang shared a new screenshot of Minecraft Pocket Edition 0.9.0. The screenshot, seen above, shows the new crafting interface. As opposed to the old list-based crafting system, this new interface only highlights items that you have/can use in crafting.
Tommaso, another Minecraft PE developer, said on Twitter “Oh by the way: the new crafting screen, is not drag & drop like PC, the crafting grid is just to show what items you need!” The new interface also seems more simplistic than the older one, requiring the player to scroll up and down the list to craft.
Minecraft Pocket Edition 0.9.0 is slated to arrive next month on iOS, Android, and Kindle. See the source link below for the original tweet.
Every once and a while, the leader of Minecraft/Minecraft PE development Jens posts a screenshot of Minecraft on his Instagram profile. Today he posted two screenshots of Minecraft Pocket Edition 0.9.0, one with a mooshroom and one with a village. The mooshroom screenshot doesn’t show much else other than a mooshroom, but a baby one can be seen in the background.
Here is the village screenshot on the right (click to make it bigger), also from Jeb’s Instagram. The village generation appears to be rather un-refined, as buildings become deformed near the right side of the picture. Also in the screenshot are a few villagers and a mooshroom egg in the inventory slot.
Overall, not much else is in these screenshots other than..well..what the screenshots focus on. The release date for MCPE 0.9.0 is still sometime in May, and hopefully it won’t be pushed back a third time. You can see the original picture below, while I sit here and wonder why he thought filters would be a good choice.
Earlier today, in celebration of 21 million downloads of Minecraft Pocket Edition, the developers of MCPE hosted a Q&A session on Twitch. They answered quite a few questions from both Reddit and the Twitch chat, and several of which you guys have been asking us as well. The entire video is about 40 minutes, and since nobody got time for dat (hehe) we compiled a list of all the important answers below.
- The inventory is currently being re-designed and should be changed in 0.9.0.
- Configuration for world generation, similar to world gen options on PC Edition, are coming to Pocket Edition (but with less options).
- The F3 screen on Minecraft that gives information about your position and world is not currently being worked on for MCPE.
- Hunger will eventually come to MCPE, but not in 0.9.0.
- Beds will not restore health starting in 0.9.0.
- Minecraft Pocket Edition betas will not be coming to iOS, even if you are jailbroken. The developers mentioned that compiling betas, even for Cydia, is too difficult and would take away time from actually developing the game.
- Music should be added in MCPE 1.0.
- Controller/keyboard and mouse support, “isn’t coming anytime soon.”
- Minecraft Pocket Edition’s end goal will be a clone of PC Edition, as well as added ‘exclusive’ features to make up for the lack of mod support.
- Weather is likely coming in Minecraft Pocket Edition 1.1, and it will work slightly different from PC Edition.
- Minecraft Pocket Edition will likely never officially support external servers beyond adding them to the Play menu.
- Skins can be selected from your current Minecraft PC skin, uploading a skin, or from a Mojang-created Skin Pack (similar to consoles). They will be added in a minor release after 0.9.0, or in 1.0.
- Redstone and enchanting will be added either in 1.0 or 1.1, but they will not be in the same release (for example, redstone might be in 1.0 but that means enchanting would be in 1.1).
- Day/night cycles in creative will likely not be added in 0.9.0, possibly in 1.0.
- Mushroom biomes will be in 0.9.0.
- Strongholds, mooshrooms, may be added in 0.9.0.
- Infinite worlds in MCPE 0.9.0 will be much bigger in data size than the current 0.8.0 worlds.
- Horses, hostile mob eggs, will be added in an unamed future update.
In addition, a video will be uploaded by Mojang tomorrow showcasing some of Minecraft Pocket Edition 0.9.0. You can check out the recording of the live stream at the link below (it’s also on YouTube but most of the videos have sound issues).
Last week Johan from Mojang confirmed to us that they did not develop the Minecraft for the Amazon Fire TV, saying “actually Amazon did everything themselves and if anything helped us with future pad support.” That means that Amazon was the third company to see Minecraft’s source code, next to Mojang and 4J Studios. But who exactly was responsible for the Amazon Fire TV port? A few developers’ LinkedIn profiles reveal who developed Minecraft PE for the Fire TV:
Kenley is a professional and hobyist software developer, specializing in Android development. He has been working for Amazon since October 2012, but has worked for companies like TXU Energy and LevelTen Design in the past. His only project for Amazon recorded on his LinkedIn profile is the Minecraft PE for Fire TV, but since he has been working with Amazon for some time, it’s likely he has done other smaller projects at the company. You can check out his LinkedIn profile here.
Eric is a software engineer specializing in Java and Android development. He was hired by Amazon in January, and his only public project with the company is Minecraft PE for the Fire TV. Interestingly, he has had previous work with well-known game companies. He worked as a Platform Software Engineer for BioWare, and was involved in the development of the popular Star Wars: The Old Republic MMORPG game. He was responsible, “for the design, creation and maintenance of various Customer Service Related tools in support of Star Wars: The Old Republic.” He also worked as a Software Engineer at IBM for three years. You can check out his LinkedIn profile here.
Drew is a Software Development Manager at Amazon, working there since January 2013. He also worked at BioWare, as a Technical Director for Star Wars: The Old Republic. He also worked as a Technical Director for Rift and End of Nations by Trion Worlds, Inc. You can check out his LinkedIn profile here.
So there you have it, that is the team that developed Minecraft PE 0.8.2 for the Amazon Fire TV. Also of interest is that their LinkedIn profiles reveal that the project only lasted from February to March of this year, meaning that the port only took about a month to develop.
The last major update for Minecraft on consoles, Title Update 14 (TU14), brought consoles up to around Minecraft PC 1.3. Today 4J Studios announced that the TU15 update is now available on the Xbox 360, and the PS3 version will be available once Sony approves it. TU15 doesn’t actually add any new features, but it fixes many of the bugs console players have experienced since TU14. Here’s the changelog:
- Fix for blocks reappearing after they are mined.
- Fix to random fall damage issue.
- Fix for slow chunk loading speed.
- Fix for Maps not correctly display at the game start.
- Fix for splitscreen audio issues.
- Fix for blocks not always showing damage in splitscreen.
- Fix for Enderdragon sounds.
- Changed Zombies rare loot drop to be Carrots, Potatoes or Iron Ingots.
- Fix for problems spawning Chickens, Wolves & Mooshrooms.
- Fix for problem causing first item in the quickselect bar to sometimes move to the inventory on opening the inventory.
- Changed repairing tools in the Inventory to only allow tools that are not enchanted (since you’d lose the enchantment).
- Fix for villager eggs in a dispenser not producing random professions.
- Fix for Iron Golems not stopping their attack when they’ve killed a skeleton.
- Fix for issue when players teleported while riding a pig or a minecart
- Fix for animals climbing Cobblestone walls.
- Fix for attaching fences to cobblestone wall.
- Fix for Invisibility potion not making sheep completely invisible.
- Fix for gamertag being visible when using an invisibility potion.
- Fix for tamed wolves with invisibility becoming visible when swimming in water.
- Fix to let bonus chests spawn in pre-TU14 worlds.
- Fix to issue causing stationary network players to oscillate between two slightly different positions.
- Fix for unsynchronised audio.
- Fixed chatpad input on Anvil.
You can get the update by opening the game on your Xbox 360, and PS3 players can expect to get the update as soon as Sony approves it.
Source: Minecraft Forums
Today on their blog, Mojang announced that Minecraft Pocket Edition has passed USD $20 million in sales. If our numbers are correct, that means that approximately 2.8 million copies have been sold between the Amazon App Store/App Store/Google Play. Prices for Minecraft PE vary from country to country, so the sales could be slightly lower or higher.
Mojang said on their blog, “As I mentioned in the Xbox 360 Edition post, we’re extremely grateful to all players for your dedication and creativity. Without that, Minecraft wouldn’t be anywhere near as significant as it is today.” To celebrate $20 million sales, the developers created a thread on Reddit asking people for Minecraft PE questions, and they will answer as many as they can on a livestream on April 14th.
You can see both the post from Mojang’s blog and the Reddit thread at the source links below. And we will make a post with all the answers shortly after the livestream is concluded next Monday.
Source: Mojang, Reddit
There hasn’t been much news from the PC Edition of Minecraft for a while, but today a small bug fix update was released. Minecraft 1.7.7 fixes a few bugs, but it’s biggest improvement is support for user name changing. When Mojang adds support for user name switching in the near future, Minecraft 1.7.6 and above will be the only versions that can play online.
Unfortunately this time around, servers have to be updated before players using 1.7.7 can connect. So if you regularly play on a server that hasn’t updated yet we recommend holding off on updating for now (or make another profile for 1.7.5). In addition, Minecraft 1.7.7 supports the new and improved skin servers, meaning loading skins should be faster while playing.
You can get the update through the Minecraft launcher.
Two days ago, Amazon announced a $99 gaming console and media center named the Fire TV. Among the video game selection at launch was Minecraft PE, with Mojang hosting a booth to try it out. While there wasn’t much of a demo at the announcement, Minecraft players have already gotten their hands on the game and revealed some interesting info.
The most interesting bit of information is that the version released with the Fire TV is Minecraft PE 0.8.2, so that confirms that it is not 0.9.0 (yet). MCPE 0.8.2 appears to be exactly like 0.8.1 in every way, with the addition of on-screen controls for the Fire TV’s controller and integration/optimization with the Fire TV’s hardware. Minecraft PE doesn’t seem to have any lag, which shouldn’t be a problem with the Fire TV’s quad-core 1.7GHz CPU and 2 GB of RAM. That’s right, the Fire TV will support infinite worlds in 0.9.0.
As seen from the interface of MCPE on the Fire TV, this is nowhere near Minecraft on the Xbox or PlayStation. The inventory and crafting screens are simply bigger and more stretched-out than on phones and tablets. Perhaps Mojang simply didn’t have enough time to port the interface from Minecraft on consoles to the Fire TV, or maybe they want to keep the Pocket Edition experience the same on every device.
It seems possible that MCPE on the Fire TV is one of the reasons MCPE 0.9.0 was pushed back to May 2014. To make Minecraft PE available on the Fire TV’s launch day, it seems likely that all other development (including development on 0.9.0) was put on hold until the port was complete. Mojang never gave a full explanation, or any explanation for that matter, on why MCPE 0.9.0 was delayed from March to May. This very well could be the reason why, but was it worth it?
Update: Johan from Mojang has confirmed to us that MCPE for the Amazon Fire TV did not actually delay 0.9.0. He said, “Not at all, actually Amazon did everything themselves and if anything helped us with future pad support Truth is, the new stuff in 0.9 is just quite hard to make!”
You may recall the indie-created Ouya console, the first mainstream attempt to create a $99 media center that also functioned as a basic gaming console. Ouya is more or less received as a let-down, as the console has very few exclusive titles and aging hardware. But today Amazon announced their very own gaming console/media center, named Amazon Fire TV.
The Fire TV is a $99 box that you can connect to your television, available starting today from Amazon. In addition to having support for video streaming services like Amazon Prime Video, Netflix, and Hulu, the Fire TV is a basic video games console. Amazon announced that Fire TV would have full support for video games such as Asphalt 8, Sev Zero – and our favorite – Minecraft.
Minecraft on the Fire TV isn’t actually a new port, instead it appears to be Minecraft Pocket Edition. This would make sense, considering that the Fire TV runs Amazon’s custom version of Android known as Fire OS. Mojang was at the press event (Lydia Winters, the Director of Fun at Mojang, is on the right), showing off Minecraft PE on the Fire TV.
It’s hard to tell if the version of Minecraft PE in the picture is actually 0.9.0 or not, but there does appear to be icons for the Fire TV’s controllers in the bottom-right corner (similar to how Minecraft on consoles works). Honestly, I’m really curious to see if this means that Minecraft PE will get controller support on Android (at least), because if so it’s time for me to break out my MOGA controller.
UPDATE: Jens, the main MCPE developer, posted on Reddit regarding controller support on Android/iOS: “This is a step towards it but we are not there yet. We should have a more general solution around 1.0.0/1.1.0 when we have had time to work a bit more on it.” Guess I have to put back my MOGA…
Source: Instagram, Amazon Fire TV
Mojang has had numerous offers in the past, but they have taken none until today. The company behind countless video games like Battlefield and The Sims, Electronic Arts, has announced their acquisition of Mojang for $1.6 bajillion dollars. EA said on their blog today, “We are excited to announce not only our purchase of Mojang and their fantastic catalog of games, but also that the next game in our SimCity series will be based on Minecraft.”
SimCity 5 was released in March of last year to numerous problems related to DRM and online logins, and was not playable until several weeks after launch. Minecraft 1.8 will be renamed to SimCity 6, and will feature in-app purchases of diamonds, iron, and other resources for $4.99 per block. In addition, all Minecraft/Mojang accounts will be transitioning to Origin.
UPDATE: Mojang has confirmed that they are completely shutting down, and all their resources and developers will be working under EA starting next month. They have also confirmed that Scrolls and Cobalt will be discontinued and packaged in the ‘Mojang Game Pack’ on Origin for $49.99.